How Does an Instant Challenge Work?

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November 25, 2015 Written by Tina Shaffer Destination Imagination Instant Challenges are designed to help children understand that by working collaboratively and following their innate curiosity, they can approach any problem with confidence and tenacity. Instant Challenges can be performance-based, task-based or a combination of the two. Many require materials—most of which are everyday items […]

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STEAM Learning: Where the Magic Happens

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November 20, 2015 Written by Tina Shaffer Over the past few years, there has been a renewed commitment and movement in the U.S. to spark more students’ interests in STEM (science, technology, engineering and mathematics). According to the U.S. Commerce Department, STEM job creation over the next 10 years will outpace non-STEM jobs significantly. From […]

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How to Create an Awesome (and Legal!) Pin

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November 17, 2015 Pin trading is one of the most popular activities at Destination Imagination tournaments. When you create a pin for your team, your region or your Affiliate, it’s important to be creative and original. Start by drawing your own design. It could be something unique to your team, a favorite prop, a character […]

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Boost Your Performance Skills with Help from Drama Notebook

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November 11, 2015 Written by Janea Dahl Destination Imagination is pleased to announce a partnership with Drama Notebook, the world’s leading resource for drama training materials. In 2015, Janea Dahl, the creator of Drama Notebook, worked with Destination Imagination (DI) teams and Affiliate Directors at Global Finals 2015 to create a customized set of easy-to-use […]

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Tips for Teams: Idea Generation

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November 06, 2015 Written by Tina Shaffer Idea generation tools are essential to discovering a great solution to your team’s Challenge. They’re also a significant part of the creative process—specifically the steps of Imagining, Initiating and Collaborating —which your team will use to explore new ideas, take risks and collaborate on your project. Our Roadmap resource (available in the printed Program […]

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